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Mesh Core v2 is live — faster, cleaner topology

Ship game-ready 3D assets at the speed of thought.

Polymesh turns a sentence or a single sketch into production 3D models, PBR textures and concept art — in minutes, not weeks.

0assets generated
0creators
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DROPS STRAIGHT INTO YOUR PIPELINE

UNITYUNREAL ENGINEGODOTBLENDERMAYAGLBFBXOBJSTLUSDZ UNITYUNREAL ENGINEGODOTBLENDERMAYAGLBFBXOBJSTLUSDZ

THREE ENGINES · ONE CANVAS

Every asset starts here

Pick your input. Polymesh handles geometry, topology and texturing on serious GPU metal.

Describe it. Hold it.

Type a prompt, choose a style, and our Mesh Core engine sculpts a watertight, game-ready mesh with full PBR maps — albedo, normal, metallic, roughness. No cleanup pass needed.

  • Quad-dominant topology, ready to rig
  • Low-poly mode for real-time budgets
  • Style presets: stylized, realistic, voxel, sculpt
Open Text to 3D
StylizedRealisticVoxel ⚡ Generate

From concept art to mesh

Drop a sketch, render or photo. Polymesh reconstructs full 3D geometry with faithful silhouettes and paints textures that match your source — front, side, and everything you never drew.

  • Single image or multi-view input
  • Silhouette-faithful reconstruction
  • Texture projection from your artwork
Open Image to 3D
concept_dragon_v2.png

Concept art on tap

Two image engines live side-by-side in one canvas: Prism for sharp, photoreal detail and Aurora for painterly, stylized art. Generate splash art, item icons, skyboxes and texture references — then send any image straight into the 3D pipeline.

  • Prism or Aurora — pick per prompt
  • Batch generation up to 8 frames
  • One-click "make it 3D" handoff
Open Image Studio
PrismAurora ✦ 4 frames

BUILT FOR PRODUCTION

Not a toy. A pipeline.

Everything downstream of "generate" is engineered for shipping games.

Full PBR in one click

Albedo, normal, metallic, roughness and AO baked per-asset. Flip on HD texturing for crisp 4K detail with zero shader setup.

albedo normal metallic roughness ao

Clean topology

Quad-dominant meshes with sane edge flow. Low-poly mode targets your exact triangle budget.

Watertight & printable

Manifold, hole-free geometry that slices first try — for game worlds or the real one.

Fast by default

Median generation under a minute on dedicated GPU clusters. Queue eight jobs at once.

API-first

Everything in the studio is a REST call away. Batch-generate entire prop sets from a manifest.

Your library, organized

Every generation lands in a versioned asset library with previews, tags and instant re-export to any format. Share collections with your team.

orc_warlord.glbplasma_rifle.fbxshrine_kit_04.objhero_mech.usdz

THE LOOP

Four steps to shipped

01
Describe

A prompt, a sketch, or both. Style presets keep art direction consistent.

02
Generate

Mesh Core sculpts geometry while textures bake in parallel.

03
Refine

Remesh, retexture, or regenerate any part without starting over.

04
Export

GLB, FBX, OBJ, STL, USDZ — straight into your engine or slicer.

LIVE GEOMETRY — DRAG THEM

Fresh from the forge

Real-time previews rendered right here in your browser. Every card is a live 3D viewport — four are open-licensed sample assets, the rest are procedural.

Void Crystalprocedural · PBR
Salvage Helmreal asset · PBR
Star Gemprocedural · low-poly
Ember Foxreal asset · rigged
Stasis Podprocedural · PBR
Relic Duckreal asset · low-poly
Rune Dieprocedural · low-poly
Glass Wyrmreal asset · sculpt

SIMPLE CREDITS

Start free. Scale when you ship.

Credits refill monthly. A typical 3D generation costs 20 credits; images cost 2.

Spark
$0/forever

For trying things out

  • 200 credits / month
  • Text & Image to 3D
  • Image Studio access
  • GLB + STL export
  • Community gallery
Start free
MOST POPULAR
Forge
$16/month

For indie devs & artists

  • 2,000 credits / month
  • HD 4K texturing
  • All export formats
  • Priority GPU queue
  • Private assets
  • Commercial license
Go Forge
Studio
$48/month

For teams & pipelines

  • 8,000 credits / month
  • API access & batching
  • Team library & roles
  • Dedicated GPU lanes
  • Priority support
Go Studio

QUESTIONS

Fair asks

Do I own the assets I generate?

Yes. Everything you generate on any paid plan is yours to use commercially — games, films, prints, marketplaces. Free-tier assets carry a non-exclusive license for personal and commercial use.

What's under the hood?

3D generation runs on Mesh Core, our in-house geometry and texturing engine. Images come from two engines you pick per prompt: Prism for sharp photoreal detail, Aurora for painterly stylized art. Everything runs on our own GPU clusters, so quality and speed stay consistent.

Which formats can I export?

GLB, FBX, OBJ, STL and USDZ, with textures packed or as separate maps. Meshes are watertight and manifold, so they drop into Unity, Unreal, Godot, Blender — or straight into a slicer.

How long does a generation take?

Median text-to-3D is under a minute. Image generation lands in seconds. HD retexture passes take 2–3 minutes depending on resolution.

Can I use it through an API?

Yes — the Studio plan exposes the full pipeline over REST: submit prompts, poll jobs, download results. Batch a whole prop set from a JSON manifest.

Your next hundred assets
are one prompt away.

Launch Polymesh Studio

no card required · 200 free credits monthly