Polymesh turns a sentence or a single sketch into production 3D models, PBR textures and concept art — in minutes, not weeks.
DROPS STRAIGHT INTO YOUR PIPELINE
THREE ENGINES · ONE CANVAS
Pick your input. Polymesh handles geometry, topology and texturing on serious GPU metal.
Type a prompt, choose a style, and our Mesh Core engine sculpts a watertight, game-ready mesh with full PBR maps — albedo, normal, metallic, roughness. No cleanup pass needed.
Drop a sketch, render or photo. Polymesh reconstructs full 3D geometry with faithful silhouettes and paints textures that match your source — front, side, and everything you never drew.
Two image engines live side-by-side in one canvas: Prism for sharp, photoreal detail and Aurora for painterly, stylized art. Generate splash art, item icons, skyboxes and texture references — then send any image straight into the 3D pipeline.
BUILT FOR PRODUCTION
Everything downstream of "generate" is engineered for shipping games.
Albedo, normal, metallic, roughness and AO baked per-asset. Flip on HD texturing for crisp 4K detail with zero shader setup.
Quad-dominant meshes with sane edge flow. Low-poly mode targets your exact triangle budget.
Manifold, hole-free geometry that slices first try — for game worlds or the real one.
Median generation under a minute on dedicated GPU clusters. Queue eight jobs at once.
Everything in the studio is a REST call away. Batch-generate entire prop sets from a manifest.
Every generation lands in a versioned asset library with previews, tags and instant re-export to any format. Share collections with your team.
THE LOOP
A prompt, a sketch, or both. Style presets keep art direction consistent.
Mesh Core sculpts geometry while textures bake in parallel.
Remesh, retexture, or regenerate any part without starting over.
GLB, FBX, OBJ, STL, USDZ — straight into your engine or slicer.
LIVE GEOMETRY — DRAG THEM
Real-time previews rendered right here in your browser. Every card is a live 3D viewport — four are open-licensed sample assets, the rest are procedural.
SIMPLE CREDITS
Credits refill monthly. A typical 3D generation costs 20 credits; images cost 2.
For trying things out
For indie devs & artists
For teams & pipelines
QUESTIONS
Yes. Everything you generate on any paid plan is yours to use commercially — games, films, prints, marketplaces. Free-tier assets carry a non-exclusive license for personal and commercial use.
3D generation runs on Mesh Core, our in-house geometry and texturing engine. Images come from two engines you pick per prompt: Prism for sharp photoreal detail, Aurora for painterly stylized art. Everything runs on our own GPU clusters, so quality and speed stay consistent.
GLB, FBX, OBJ, STL and USDZ, with textures packed or as separate maps. Meshes are watertight and manifold, so they drop into Unity, Unreal, Godot, Blender — or straight into a slicer.
Median text-to-3D is under a minute. Image generation lands in seconds. HD retexture passes take 2–3 minutes depending on resolution.
Yes — the Studio plan exposes the full pipeline over REST: submit prompts, poll jobs, download results. Batch a whole prop set from a JSON manifest.
no card required · 200 free credits monthly